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Hmm, that is indeed a strange thing. When I raised the light_source, the dots
disappeared. Even if I put y*10.000001 for the light_source. Anything over ten
unit high makes the dots go away. Looks like a bug to me. You scene is neat,
by the way. The glow (after changing the light_source) is cool.
I just tried lower numbers and they make the dots go away too. Maybe 10 is the
magic number?
TonyB wrote:
> Hi. I don't know anything about this attenaution patch, or what it is
> exactly for. I've just seen SamuelT. do some real nice stuff with it. I
> decided to try it myself and to my surprise, this happened:
>
> camera {location <1,2,-3>*10 look_at 0}
> light_source {y*10 2}
> plane {y,0 pigment {rgb .5}}
> sphere {y*6,4 pigment {rgbf 1} interior {fade_power 2 fade_distance 4
> fade_color rgb <1,3,2>}}
>
> Try it for yourselves... Is this a bug or some feature of the attenuation?
> Did I do something wrong, perhaps?
--
Samuel Benge
STB### [at] aol com
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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